Game concept by Clare Edgeley; original game design by Ricardo Pinto. Coding by Ian Oliver and Graeme Baird. Graphics by Herman Serrano. Music composed & performed by Dave Lowe (Uncle Art); sound FX by David Whittaker.
 Budget Publisher: Kixx release no. 5 in the series of single disk dual-format (PC/Amiga) budget releases.
 Original release contents included an audiotape containing an extended stereo version of the CARRIER COMMAND soundtrack, as well as a game sticker (see HERE).
 Game features mouse and joystick-keyboard control and savegame support.
 A backup copy of CARRIER COMMAND may be made by pressing either mouse button, booting the game disk, and then following the on-screen instructions.
TRIVIA:  CARRIER COMMAND was developer Realtime's first 16-bit game.
 According to the manual, the lead programmer for the rogue Omega aircraft carrier was Dr. Oliver Baird-Onions - a name combining three members of the Realtime development team in Ian Oliver, Graeme Baird and Andy Onions.