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Championship Manager 2 (Including Special Season 96/97 Updates)
Enhanced OCS/ECS (2MB Chip/Fastram)
Championship Manager 2 (Including Special Season 96/97 Updates) - Double Barrel Screenshot
Information 6 reviews Manual Cheatcode 1 weblink
12 screenshots 2 boxscans 1 diskscan 1 miscshot Conversion Gamemap
Year of the first release1997LicenseCommercial
Number of disks (or CD)2PublisherEidos - Worldwide
Number max of players8Budget publisher
Simultaneous max players1DeveloperSterling Games
ArtistsCoder : Lance R. Mason
Coder : P. R. Crawley
Coder : S. T. Baggaley
Graphician : Empics
Misc : Alison Coe
Misc : Craig McCracken
Misc : J. W.
Misc : Kevin Brady
Misc : Oliver Collyer
Misc : Paul Collyer
Misc : Tony Federici
Language in manualEnglish
Hardware Enhanced OCS/ECS (2MB Chip/Fastram)
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installnoWHD information
HD installnoHD notes
SubcategorySport - Management
QuickmatchEnhanced Features - Utilises Accelerators
QuickmatchEnhanced Features - Utilises Extra Memory
QuickmatchFootball Manager
ThemeSport - Football (Soccer)
ViewpointFirst Person
ViewpointTop Down
Conversion hardwarePC (DOS)
Conversion notes

Based on 1995 Sports Interactive/Domark PC (DOS) release.
PC versions: SVGA, VESA

Classic compilation
Relationshipis a sequel to Championship Manager
Page views: 3532 - Last update: 6th June 2022

[1] Game design by Oliver & Paul Collyer. Amiga conversion by L. R. Mason, with assistance by S. T. Baggaley and P. R. Crawley and additional support by J.W., Alison Coe and K. Brady. In-game photos by Empics. Research by Tony Federici; additional research by Craig McCracken.

[2] Min. Requirements: OCS/ECS chipset, 2MB ram (incl. at least 1MB chipram) [rather than AGA/2MB chipram as inferred by the game being labelled 'A1200 only' in the original release contents].
Recommended: 68020 CPU or faster and/or fastram (to improve the slow game speed exhibited on a more basic 68000-based Amiga set-up).

Last known release: V1.57 (1997)

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