Notes: | [1] Game concept & coding by Thomas Cvijanović and Damir Petković.
Background gfx & animation by Dražen Tomić; assistance in background gfx & animation by Raymond Cindrić; 3D animation & assistance in gfx processing by Thomas Cvijanović. Filming by Thomas Cvijanović and Damir Petković; assistance in filming by Dražen Tomić; acting by Marko Račan, Svetlana Barać, Adriano Pliško, Damir Pahljina and Robert Kralj; stunts by Alex Sergo. Digitised gfx processing by Dražen Tomić; assistance in digitised gfx processing by Damir Petković.
Music & sound FX by Thomas C. Cvijanović; speech by Damir Petković.
[2] Min. Requirements: 68000 CPU, ECS or AGA chipset, 3Mb ram (2Mb chip + 1Mb fastram or other memory), 2x CDROM. Utilises (if available): AGA chipset (for animated intro), more memory, faster CPU or CDROM drive.
[3] Game supports graphics in 64 colours EHB, joystick or keyboard for gameplay, PAL/NTSC screenmodes and a quit back to WB option. Additionally, the game CD contains an instruction manual and a demo of WASTED DREAMS.
[4] CODE NAME HELL SQUAD (demo) is available on Aminet HERE (dir: game/demo/DDE_CnHSdemo.lha). Min. Requirements (demo): 68000 CPU, ECS or AGA chipset, 3Mb ram, 3Mb HD space.
[5] CODE NAME HELL SQUAD (walkthrough) is available HERE [Source: Burns Flipper's Games Emporium].
TRIVIA:
[1] The game began life circa 1995 as HELLPIGS and was developed initially by Classica Entertainment, who was led by main coder Damir Petkovic.
In 1996, Classica signed a deal with Vulcan to publish the game. Initially, Vulcan had planned to release the game on both CD and floppy. The cut-down floppy release (minus FMV and other extras) was going to be a staggering 22 disks, but the idea was later scrapped when they decided that all their future game releases should be CD only.
The game was scheduled for release by Vulcan as HELLPIGS in 1997/98, but reportedly Classica Entertainment cancelled the game after leaving the games industry to make TV commercials [Source: Paul Carrington (Vulcan), Amiga Nutta IRC Conference].
The saga didn't end there, though. After Vulcan left the Amiga market in late 1998, upcoming Amiga developers Digital Dreams Entertainment (DDE) struck a deal with ex-HELLPIGS lead coder Damir Petkovic to resurrect the game [Source: Raymond Cindric (DDE) interview, courtesy of Digital Amiga Dream].
DDE renamed the game to CODE NAME HELL SQUAD and put the finishing touches on the near-complete project by adding a cinema-style intro, which they filmed themselves. The game finally saw the light of day when DDE published it themselves in 2000.
[2] HELLPIGS (slideshow demo) is available on Aminet HERE (dir: pix/illu/aahelgfx.lha) and requires at least 2Mb ram. Additional screenshots of HELLPIGS can also be seen HERE. |
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