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Alien Breed 3D
Alien Breed 3D - Double Barrel Screenshot
Information 3 reviews 2 manuals Cheatcode 4 weblinks
8 screenshots 4 boxscans 1 diskscan 3 miscshots Conversion Gamemap
Year of the first release1995LicenseCommercial
Number of disks (or CD)1PublisherOcean - Worldwide
Team 17 - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperTeam 17
ArtistsCoder : Andy Clitheroe (Andrew Clitheroe, Critical Mass/Anarchy)
Coder : Charles Blessing
Coder : Charles Wallace (Charlie Wallace)
Coder : Francis Lillie
Coder : Gavin Harwood
Graphician : Andy Clitheroe (Andrew Clitheroe, Critical Mass/Anarchy)
Graphician : Charles Blessing
Graphician : Charles Wallace (Charlie Wallace)
Graphician : Michael Green (Mike Green)
Graphician : Simon Butler
Musician : Bjørn Lynne (Bjorn Lynne, Dr. Awesome/Crusaders)
Misc : Andy Clitheroe (Andrew Clitheroe, Critical Mass/Anarchy)
Misc : Ben Chanter (666)
Misc : Charles Blessing
Misc : Jackie Lang
Misc : Kai Barrett
Misc : Michael Green (Mike Green)
Language in manualEnglish
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installyesWHD information
Updated  2020-01-10 12:20:32
HD installunknownHD notes
SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Gouraud Shading)
Dimension3D (Texturemap)
QuickmatchCopy Protection - Manual Lookup
QuickmatchDoom / Wolfenstein 3D
QuickmatchEnhanced Features - CD32 Extras
QuickmatchEnhanced Features - Utilises Accelerators
QuickmatchEnhanced Features - Utilises Extra Memory
QuickmatchEnhanced Sound - CD Digital Audio (CDDA)
QuickmatchGame Controller - Joystick+Keyboard Combo Control
QuickmatchGame Controller - Keyboard
QuickmatchMultiplayer Support - Serial/Null-Modem
ScrolltypeInto Screen
ThemeScience Fiction - Aliens
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a precursor to Alien Breed 3D II: The Killing Grounds
Page views: 8764 - Last update: 2nd June 2023

[1] Game/level design by Andy Clitheroe; additional level design by Michael Green, Ben Chanter, Jackie Lang, Kai Barrett and Charles Blessing.
Game coding/level editor by Andy Clitheroe; additional coding by Charlie Wallace (accelerator and CD32 support), Gavin Harwood, Francis Lillie and Charles Blessing (serial link).
Graphics & level editor by Andy Clitheroe; additional gfx by Charlie Wallace (alien gfx/design, weapon gfx), Michael Green (alien gfx) and Simon Butler (alien gfx); 3D object editor/design by Charles Blessing.
Music/sound FX by Bjørn Lynne.

[2] Guide/Walkthrough by whowasphone404.

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