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Alien Breed 3D II: The Killing Grounds
Alien Breed 3D II: The Killing Grounds - Double Barrel Screenshot
Information 10 reviews 1 manual Cheatcode 5 weblinks
100 screenshots 2 boxscans 4 diskscans 3 miscshots Conversion Gamemap
Year of the first release1996LicenseCommercial
Number of disks (or CD)5PublisherOcean - Worldwide
Team 17 - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperTeam 17
ArtistsCoder : Andy Clitheroe (Andrew Clitheroe, Critical Mass/Anarchy)
Coder : Charles Blessing
Coder : Daniel Hansen
Graphician : Andy Clitheroe (Andrew Clitheroe, Critical Mass/Anarchy)
Graphician : Charles Blessing
Graphician : Jackie Lang
Graphician : Michael Green (Mike Green)
Graphician : Pete Lyon
Graphician : Rory McLeish
Graphician : Sean Wiggz
Musician : Ben Chanter (666)
Musician : Bjørn Lynne (Bjorn Lynne, Dr. Awesome/Crusaders)
Misc : Andy Clitheroe (Andrew Clitheroe, Critical Mass/Anarchy)
Misc : Jackie Lang
Language in manualEnglish
Amiga original gameyes
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
Updated  2011-04-01 15:43:44
HD installyesHD notes

HD installers (2 and 4 MB versions) are contained on the 'Levels' disk.

SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchDoom / Wolfenstein 3D
QuickmatchEnhanced Features - Game Editor/Construction Kit
QuickmatchEnhanced Features - Utilises Accelerators
QuickmatchEnhanced Features - Utilises Extra Memory
QuickmatchGame Controller - Joypad (not CD32-specific)
QuickmatchGame Controller - Keyboard
QuickmatchMultiplayer Support - Serial/Null-Modem
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a sequel to Alien Breed 3D
Page views: 13087 - Last update: 29th January 2021
Rarity: Rare RareRareRare

[1] Game design by Andy Clitheroe; level design by Jackie Lang.
Game coding/level editor
by Andy Clitheroe; additional coding by Daniel Hansen; serial link coding by Charles Blessing.
Main graphics by Andy Clitheroe, Mike Green (2D alien, robot design, textures and rendering) and Charles Blessing (vector design/editors); background gfx by Rory McLeish and Pete Lyon; additional gfx by Sean Wiggz and Jackie Lang (additional wall gfx).
Music by Ben Chanter; sound FX by Bjørn Lynne.

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