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Apocalypse
ECS/OCS
alias Rebel [Prerelease name]
Apocalypse - Double Barrel Screenshot
Information 21 reviews 1 manual Cheatcode 5 weblinks
100 screenshots 2 boxscans 1 diskscan 3 miscshots Conversion 5 gamemaps
Information
Year of the first release1994LicenseCommercial
Number of disks (or CD)3PublisherVirgin - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperMiracle Games
LanguageEnglish
ArtistsCoder : Frank Szendzielarz
Graphician : Gordon Leggatt
Graphician : Jeremy Ashton (Jess)
Graphician : Paul Docherty (Dokk)
Musician : Craig White
Misc : Gary Liddon
Misc : Jason Perkins
Misc : Paul Docherty (Dokk)
Language in manualEnglish
French
German
Italian
HardwareECS
OCS
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorCodetapper
Updated  2003-09-06 01:50:04
HD installnoHD notes
Genre
CategoryShooter
SubcategoryShooter - Flyabout
Dimension2D
QuickmatchChoplifter / Fort Apocalypse
ScrolltypeScrolling - Multi-directional
ThemeMilitary
ThemeOutdoor Location - Jungle
ThemeTransport - Helicopter
ThemeWar
ViewpointSideways
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 7984 - Last update: 2nd March 2023
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

Game development was initially begun in 1990/91 by Strangeways [coders: Gary Liddon, Jason Perkins; gfx artist: Paul Docherty], who are credited on the titlescreen with the original game design. The game was set to be published by Image Works (Mirrorsoft) in early 1992, but Mirrorsoft went into liquidation in 1991 following the death of founder Robert Maxwell. The game was subsequently picked up for publication by Virgin.

The final twist in the tale was yet to come, however. In April 1992, the Strangeways development team decided to split because of "artistic differences" and game development was completed by Miracle Games [Source: Amiga Power 18 (Oct 92, p92), courtesy of aGTW].


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