[1] The 3D world of ARCTICFOX was created by coder Paul Bowman using a proprietary graphics package called 3-Space.
[2] Min. Requirements: KS 1.x, 512k ram
[3] The inside cover of the original EA release of ARCTICFOX identifies the Dynamix coders in a photo and discusses development of the game (see HERE).
TRIVIA: [1] ARCTICFOX represented Dynamix's first major development contract. They were given a whopping US$35,000 budget for the game by EA and developed it on a pre-release Amiga packaged in a black steel box with a wooden keyboard [Source: Damon Slye].
[2] The words 'We build Worlds' shown in the game intro was the motto adopted by developers Dynamix.
PC versions: Hercules, CGA, Tandy, PC-98
Catalogue Entry [2] [Source: Atari Mania]
The following is a list of the locations that you may start at when playing the tournament level:
KEY STARTING LOCATIONS
–––––––––—
F1 53‘33” 82‘08”
F2 55‘25” 82‘24”
F3 56‘14” 82‘56”
F4 54‘49” 83‘41”
F5 51‘45” 83‘50”
F6 50‘21” 83‘34”
F7 49‘41” 83‘11”
F8 50‘49” 82‘18”
Under configuration F3 & place F4 there is a communication fort at coordinates 54‘12”,83‘16”. The fort is behind the mountain and guarded by a missle launcher and several tanks. Under configuration F1 & place F7 to the east of the coordinates 53‘30”,83‘36” the main complex is located there and is guarded by several missile launchers and lots of heavy tanks.