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Colossal Adventure
Colossal Adventure - Double Barrel Screenshot
Information Review Manual Cheatcode 1 weblink
4 screenshots Boxscan Diskscan Miscshot 6 conversions Gamemap
Year of the first release1986LicenseCommercial
Number of disks (or CD)1PublisherFirebird [Telecomsoft] - USA
Rainbird [Telecomsoft] - Rest of the World
Number max of players1Budget publisher
Simultaneous max players1DeveloperLevel 9
ArtistsCoder : John Jones-Steele (Abersoft)
Coder : Mike Austin
Coder : Nick Austin
Coder : Pete Austin
Graphician : James Horsler
Misc : Don Woods
Misc : Mike Austin
Misc : Nick Austin
Misc : Pete Austin
Misc : William Crowther (Willie Crowther)
Language in manualEnglish
Amiga original gameno
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Copy the contents of the JEWELS OF DARKNESS compilation disk to HD.

- Double-click the "Menu" icon on HD and select the game from the compilation menu using the mouse.

SubcategoryAdventure - Text With Still Pics
ViewpointFirst Person
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Amstrad/Schneider PC1512/PC1640
Amstrad/Schneider PcW 8256/8512/9256/9512/10
Apple Macintosh (Classic)
Atari 800/130/XL/XE
Atari ST/E
BBC Micro/Electron (Acorn)
Camputers Lynx
Commodore C64/128
Enterprise 64/128 (Elan)
Memotech MTX 500/MTX 512
MSX 1/2
Nascom 1/2/3
Research Machines RML 380Z
Sinclair ZX Spectrum 128/+2/+3
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
Conversion notes

Based on 1982 Level 9 Nascom release; adapted from 1975-77 Will Crowther/Don Woods DEC PDP-10 release ADVENTURE [ADVENT, COLOSSAL CAVE (ADVENTURE)]
PC versions: text mode/Hercules/CGA, Amstrad PC

Classic compilationJewels Of Darkness
Relationshipis a precursor to Adventure Quest
is a precursor to Dungeon Adventure
Page views: 3229 - Last update: 11th April 2017
Rarity: Rare RareRareRare

[1] Original game design & coding by Will Crowther and Don Woods; game conversion design enhancement & coding by Mike, Pete & Nick Austin. 68000 adventure system written by Mike Austin; Amiga conversion by John Jones-Steele. Graphics by James Horsler. Text by Pete Austin.

[2] COLOSSAL ADVENTURE, only available as part of the JEWELS OF DARKNESS compilation on the Amiga, enhances the original text-only incarnations released for 8-bit platforms by adding graphics, more extensive text descriptions, an extended parser that understands many more commands and other user-friendly features (e.g. multitasking, a quit back to WB option).

[3] COLOSSAL ADVENTURE is the first installment in Level 9's Middle-Earth Trilogy, which also contained ADVENTURE QUEST and DUNGEON ADVENTURE. The Middle-Earth Trilogy was later published in enhanced form as a compilation and renamed to JEWELS OF DARKNESS, albeit with references to Tolkien changed or removed, reportedly, for legal reasons.

[4] COLOSSAL ADVENTURE was Level 9's adaptation of the first computer text-based adventure game ADVENTURE (aka ADVENT, COLOSSAL CAVE, COLOSSAL CAVE ADVENTURE), written by Will Crowther in 1975/76 and enhanced by Don Woods in 1977. Originally released for the DEC PDP-10 mainframe computer and containing almost 300k of Fortran code, the game was strongly influenced by J.R.R. Tolkien. COLOSSAL ADVENTURE draws even more inspiration from Tolkien's writings and features an enlarged master game with an additional 70 locations, and a more detailed outside world than the original.

TRIVIA: Originally released in 1982 on the Nascom and BBC Micro, COLOSSAL ADVENTURE was the first game ever published by Level 9.

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