[1] Coding by Wayne Phillips. Board gfx designed by Lindsay Markus, George Roberts & Dave Owens. Intro music by Dave Owens. Low-level debugging and machine compatibility by Jack Koehler.
[2]
Min. Requirements: 512K ram, single floppy drive (game features, such as gfx and digitised sound, are reduced).
Recommended: 1 Mb ram (for all gfx and sound).
[3] BEBOP 'N DROP is an enhanced commercial release of the shareware game
OBSESS-O-MATIC, available on Aminet
HERE (dir: game/think/obsess.lha).
[4] Initially, BEBOP 'N DROP was published as a commercial release in 1991. However, it was later released as
shareware in early 1993 and included further enhancements, notably a built-in editor allowing players to create their own piece sets, change sound sets, design their own playing boards or alter the levels provided.
***
BEBOP 'N DROP (commercial demo) is available for
download from Aminet
HERE (dir: game/demo/BeBopNdrop.lha).
***
BEBOP 'N DROP (shareware demo) is available for
download from Aminet
HERE (dir: game/think/bebop.lha).