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Dragon's Lair: Escape From Singe's Castle
Dragon's Lair: Escape From Singe's Castle - Double Barrel Screenshot
Information 15 reviews 4 manuals Cheatcode 5 weblinks
8 screenshots 2 boxscans 1 diskscan 9 miscshots 4 conversions Gamemap
Year of the first release1990LicenseCommercial
Number of disks (or CD)5PublisherVisionary [Media Technology] - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperVisionary Design
ArtistsCoder : Randy Linden
Graphician : Digital Dream Productions
Graphician : Fulvio Ciano
Graphician : Randy Linden
Musician : Randy Linden
Misc : Don Bluth
Misc : Randy Linden
Language in manual
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2005-12-14 19:16:32
HD installyesHD notes

- Avail from the Install Menu. S:ESCAPE.CONFIG must exist otherwise savegames/configs can't be saved - Link option in the Config Menu allows the additional HD install of DRAGON'S LAIR PART I to join the 2 games to mimic the original Laserdisc coin-op

SubcategoryAdventure - Animated
ScrolltypeSingle Screen - Flip Screen
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple Macintosh (Classic)
Atari ST/E
Commodore C64/128
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
Tandy PC/IBM PCjr
Conversion notes

Based on 1983 Bluth Studios/Cinematronics laserdisc coin-op, DRAGON'S LAIR. PC versions: EGA, VGA, Tandy

Classic compilation
Relationshipis a precursor to Dragon's Lair II: Time Warp
is a precursor to Dragon's Lair III: The Curse Of Mordread
is a sequel to Dragon's Lair
Page views: 4893 - Last update: 19th May 2023
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] The Amiga conversion of the laserdisc coin-op, DRAGON'S LAIR was released as two games: DRAGON'S LAIR PART I and DRAGON'S LAIR: ESCAPE FROM SINGE'S CASTLE.

[2] Original game concept by Don Bluth. Computer game design, adaptation and coding by Randy Linden.

[3] The game supports 68000/010/020/030 CPUs and multitasking (if memory permits). Dirk's death/birth sequences and sound are disabled on 512K machines. 1Mb machines require one of these features to be disabled for multitasking, although all features are present if multitasking is dispensed with.

[4] Distributed by Media Technology Ltd. in the U.S., Empire in the UK, Leader in Italy, and Questor in Australia.

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