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Trapped 2: Reincarnation Of The Demons
Trapped 2: Reincarnation Of The Demons - Double Barrel Screenshot
Information 3 reviews 2 manuals Cheatcode 1 weblink
64 screenshots 2 boxscans 1 diskscan Miscshot Conversion Gamemap
Year of the first release1997LicenseCommercial
Number of disks (or CD)1PublisherNew Generation - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperOxyron
ArtistsCoder : Michael Piepgras (TTS/Oxyron)
Graphician : Achim Koyen
Graphician : Daniel Trompetter (Dante/Oxyron)
Graphician : Michael Piepgras (TTS/Oxyron)
Musician : Dirk Jagdmann (Doj/Cubic Team)
Musician : Klaus Morell
Misc : Michael Piepgras (TTS/Oxyron)
Language in manualEnglish
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Double click the "Trapped_Start" icon on the game CD.

- Approx. 6Mb HD space is required for savegames only.

- The game itself, however, is played directly from CD, so the game CD must be inserted at all times.

SubcategoryRPG - Dungeon Crawler
Dimension3D (Texturemap)
QuickmatchUltima Underworld
ScrolltypeInto Screen
ThemeFantasy - Swords & Sorcery
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a precursor to Face Attack
is a precursor to Trapped III: FratzenGeballer
is a sequel to Trapped: Das Rad Von Talmar
Page views: 6478 - Last update: 20th September 2015
Rarity: Rare RareRareRare

[1] Sequel to TRAPPED and prequel to TRAPPED 3 (unreleased).

[2] Coding by Michael Piepgras. Intro animation by Achim Koyen; other animations, textures, vector objects & level design by Michael Piepgras; animation type & player by Daniel Trompetter. Music by Dirk Jagdmann and Klaus Morell.

[3] Min. Requirements: 68020 CPU, 1MB chipram, 4MB fastram, CDROM drive.
Recommended: 68030/040/060 CPU, 4MB fastram or more (up to 24MB), CDROM drive, HD (for savegame support).

[4] Game features of TRAPPED 2 include:

- high-end 3D engine with scalable window
- 17 complex levels
- about 6000 frames of animation (4096 colours)
- polygon monsters with 60 animation frames in 2048 rotation angles for smooth animation
- about 550KB of vector objects as fillings and traps
- complex light system with up to 200 lightsources per dungeon
- more than 1000 different textures and hundreds of sound effects
- lots of magic spells, active spells (e.g. fireballs, ice storms), different shooting options, 6 different weapons
- monsters featuring fear, group modes, run modes, casting spells etc.
- specials effects like mirrors, lens flares, glows, fire routines etc.

Additionally, TRAPPED 2 includes support for:

- OCS/ECS (64 colours EHB), AGA (256 colours), graphics cards (256 colours) including the Graffiti (256 colours on OCS/ECS machines)
- 68020 CPU version and an optimised 68030/040/060 CPU version
- a quit back to WB option
- savegames (HD required)

[5] TRAPPED 2 (demos) and TRAPPED 2 (screenshots) of the game are available on Aminet.

[6] More info. about TRAPPED 2 is provided by developers Oxyron on their website HERE.

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