[1] FORTRESS OF FEAR, an isometric RPG similar to
DIABLO, was scheduled for release on Amiga/PC in late 1998, but was abandoned by the developers in 1999 due to the excessive complexity/size of the game. Italian developers
Insonnia Team, headed by the game's gfx coder
Marco Farace, reportedly took over the project from
Digital Reality SoftworX, but nothing further was heard about the game and it remains unreleased.
[2]
Min. Requirements (planned): 68030/50 CPU, AGA or gfx card (with CyberGraphX/Picasso 96 support), 4Mb fastram, CDROM drive and HD.
[3] Background gfx by:
* Marco Farace (mc68030)
* Marcus Gerards (Logain)
* Arkadius Zielinski
Characters by:
* Jens Henschel
* Udo Buhl
* CC Studio
* Fernando Amaral
* Bruno Miguel Rosa
* Andy "Oasis_Man" Davies (aka Dave)
Objects by:
* Arkadius Zielinski
Miscellaneous gfx by:
* Marco Farace (mc68030)
* Fernando Amaral
[4] The
developer's website (courtesy of the Internet Archive) contains a wealth of information about the game including:
-
Storyboard-
Additional graphics and animations[5] Internet previews of FORTRESS OF FEAR appeared on: (a)
Amiga Nutta (June 97) and (b)
Amiga Flame.
[6]
FORTRESS OF FEAR V1.03 (demo) is available for
downloadHERE.
FORTRESS OF FEAR V1.03 (demo) has the following requirements:
- 68020 CPU (68030 up to V1.02 demo)
- 12Mb fastram (with Dara, Knight and new blocks)
- 2Mb gfx card (4Mb gfx card up to V1.02 demo)
- 640x480 screenmode in hicolor (16bit)
- CyberGraphX V3 r69e or higher, or Picasso96
- Windows BMP datatype, picture.datatype V43
- OS3.1 (or 3.0 with lowlevel.library)
- optional: AHI installed