Glenn Corpes posted this about the Amiga/CD32 version and the screenshots:
"Those pics are from a very early PC version of Magic Carpet, probably from at least a year before release. I'd recently switched from Amiga to PC and was having a lot of fun playing around with the byte per pixel mode. That version didn't even use polygon rendering, it was a sort of strange slightly voxelish vertical scanning thing. I ended up completely rewriting the graphic engine before Sean Cooper (who had just finished Syndicate) turned it into the game that was finally released.
Back then we were still talking to Amiga magazines about Syndicate and Theme Park. I suspect what happened is that a journalist visited the office and someone (possibly even me) implied that it might be possible on CD32 as it had a byte per pixel mode or a chunky to planer converter or something didn't it? I hate to admit it but I stopped keeping up with the Amiga's capabilites by then, my only knowledge coming from occasionally talking to Mike Diskette who handled those last two Amiga conversions before going on to create Syndicate Wars (google 'Satellite Reign' to see what he is up to now)." (Source: Glenn's post on EAB)
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