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Dungeon Master II: The Legend Of Skullkeep
Enhanced OCS/ECS (2MB Chip/Fastram)
Dungeon Master II: The Legend Of Skullkeep - Double Barrel Screenshot
Information 7 reviews 6 manuals Cheatcode 4 weblinks
5 screenshots 5 boxscans 3 diskscans 5 miscshots 3 conversions Gamemap
Information
Year of the first release1995LicenseCommercial
Number of disks (or CD)6PublisherInterplay - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperFTL [Software Heaven]
LanguageEnglish
ArtistsCoder : Bert Huntsinger
Coder : Billy Kelly
Coder : Kirk A. Baker
Graphician : Andy Jones
Graphician : Arlene C. Somers
Graphician : Bruce Schlickbernd
Graphician : Cheryl Austin
Graphician : Dan Hewitt
Graphician : Dave Gaines
Graphician : David L. Simon
Graphician : Dennis Walker
Graphician : Eddie Rainwater
Graphician : George Almond
Graphician : Helena Wickberg
Graphician : Jeremy Smith
Graphician : Michael J. Sherak
Graphician : Scott Bieser
Graphician : Stephen Beam
Musician : Allister Brimble (The Demon)
Musician : Brian Lizietti
Musician : Charles Deenen (Charles Deenen/Maniacs of Noise)
Musician : Gregory Allen
Musician : Human Machine Interfaces
Musician : Rick Jackson
Musician : Steve Lesh
Language in manualEnglish
German
Hardware Enhanced OCS/ECS (2MB Chip/Fastram)
Amiga original gameunknown
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorPsygore
Updated  2022-04-06 09:47:15
HD installyesHD notes

- HD installation is mandatory because the 6 game disks supplied only serve as installation disks (i.e. the game cannot be booted for gameplay off floppy).

- Approx. 9MB HD space is required for installation.

Genre
CategoryRPG
SubcategoryRPG - Dungeon Crawler
Dimension2D
ScrolltypeInto Screen
ThemeFantasy - Swords & Sorcery
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 7326 - Last update: 7th June 2022
Notes:  

[1] Game jointly-developed by FTL and Interplay. Coding by Bill Kelly (Monster Trainer), Kirk A. Baker (Master of Machines) and Bert Huntsinger (World Creator). 
Graphics by Andy Jones, David Simon, Dan Hewitt and Dennis Walker of FTL; Scott Bieser (Chief Graphics Artist), George Almond, Cheryl Austin, Stephen Beam, Eddie Rainwater, Bruce Schlickbernd, Michael J. Sherak, Jeremy Smith, Arlene C. Somers and Helena Wockberg of Interplay; and graphics design by Dave Gaines.
Music by Rick Jackson, Allister Brimble and Brian Luzietti (movie score); sound FX by Gregory R. Allen, Steve Lesh and Charles Deenen (movie sound FX); and sound drivers by Human Machine Interfaces.

[2] Min. Requirements: OCS/ECS chipset, 68020 CPU, WB 1.2 or higher, 2MB ram (rather than AGA/2MB as inferred by the 'A1200 or higher, 256 colour AGA' specs listed in the original release contents), HD.
Recommended: OCS/ECS or AGA chipset, 68020 CPU, WB 2.x/3.x, more than 2MB ram (for music/sound FX), HD.

[3] Game must be HD installed for gameplay (see HD notes below for further info.).


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