[1] Min. Requirements: 512k ram (disconnect any external floppy drives for enhanced sound).
Recommended: 1MB ram or more (for enhanced sound and the ability to view the demo flight in full), colour monitor.
[2] Game supports joystick/keyboard control.
[3] More about the development of F/A-18 INTERCEPTOR can be read in a 2004 interview with game designer/coder Bob DinnermanHERE. [Source: Tom Steinberg's Personal Blog]
[4] Distributed in Germany by Rushware and in Italy by C.T.O.
TRIVIA: Extra memory (1MB ram or more) provides players with a title tune inspired by the soundtrack from popular 1980s action movie "Top Gun". According to a 2004 interview, game designer/coder Bob Dinnerman specifically asked musician Dave Warhol to compose a score for the game that generated the same atmosphere as the soundtrack crafted for "Top Gun" did (see HERE). [Source: Tom Steinberg's Personal Blog]
German Release (front) [Source: Moby Games]
German Release (left inside cover) [Source: Moby Games]
German Release (right inside cover) [Source: Moby Games]
German Release (back) [Source: Moby Games]
Taxi down U.S. 101, turn right at highway 92, pull up to the EA headquarters and blow it away!
In mission 6, once you’ve fired all your missiles, you can land on the shadow sub (if it’s still afloat) and it will refuel and rearm you.
For extra missions select free flight and then press ‘6’, ‘7’, ‘8’, or ‘9’ to enter the mission.
Select option 2 {FREE FLIGHT, NO ENEMY CONFRONTATION} from the main menu. Then select zero instead of 1 to 4. The screen will go into a spiral and scroll way south to 34 by 117 degrees, placing your plane somewhere without a runway. This happens to be in the middle of Edwards air force base, where the F/A-18 was flight tested. To take off you have to use the afterburners. 117 degrees is the furthest south you’ll be able to fly, but you can go in other directions. Is there more to this back door?
No maps found.