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Fields Of Glory
Fields Of Glory - Double Barrel Screenshot
Information 4 reviews 2 manuals Cheatcode 3 weblinks
8 screenshots 6 boxscans 1 diskscan 8 miscshots 1 conversion Gamemap
Year of the first release1994LicenseCommercial
Number of disks (or CD)1PublisherMicroProse - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperW. J. S.
ArtistsCoder : Alan Jardine
Coder : Mark Robinson
Coder : Wayne J. Smithson
Graphician : Dan Cartwright
Musician : Allister Brimble (The Demon)
Musician : Andrew Parton (Andy Parton)
Musician : John Broomhall
Misc : Adrian Earle
Misc : Jim Bambra
Misc : Peter Hofschröer
Language in manual
Amiga original gameno
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installnoHD notes
SubcategoryWargame - Real-Time
ThemeWar - Napoleonic
ViewpointTop Down
Conversion hardwarePC (DOS)
Conversion notesBased on 1993 MicroProse PC release.
Classic compilation
Page views: 3091 - Last update: 7th August 2011
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Game design and research by Jim Bambra & Adrian Earle; additional research by Peter Hofschröer (historian). Coding by Wayne Smithson, Alan Jardine & Mark Robinson. Graphics by Dan Cartwright. Sound FX by Andrew Parton; original music composed by John Broomhall; Amiga music by Allister Brimble.

[2] Original game contents include a large battle map of France and Belgium, with smaller detailed maps for each of the six historical/fictional Napoleonic war campaigns on the reverse side.

[3] Game features the Close-Quarters Combat System, and support for savegames (one savegame only) and a quit back to WB option (if game is launched from WB/CLI on CD32/A1200/A4000).

[4] According to the manual, troop positions may be marginally different after loading savegames in FIELDS OF GLORY CD32 due to memory limitations of the CD32. Additionally, while the CD32 version has the game database feature of the PC version that is lacking in the Amiga disk releases, it is crippled and can only be accessed on the main menu screen rather than during gameplay. In contrast, however, the Amiga/CD32 conversions feature the ability to deploy troops anywhere on the map, whereas the PC version has a fixed deployment area.

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