Notes: | [1] Game written in 100% 68K assembly language. Game design by Clay Hellman; ideas contributed by Christopher Bailey, Shane Bro and Brent Moore. Coding, graphics & music/sound FX by Clay Hellman. AGARun degrader utility by Christopher Bailey.
[2] Min. Requirements: 1MB ram, mouse or joystick. Recommended: Higher CPU (68020+) or fastram (to display more animated or moving objects on screen without decreasing the framerate), additional mouse/joystick for 2-player games.
N.B. Game must be launched from WB after booting disk (or only after loading WB first on KS 1.x machines). The CYBERSPHERE ECS game icon should be used on OCS/ECS Amiga configurations that meet the min. requirements. The CYBERSPHERE AGA game icon should alternatively be used if the Amiga set-up being utilised (e.g. A1200/4000, OCS/ECS Amiga with higher CPU) requires degrading to launch the game properly without problems.
[3] The original release of CYBERSPHERE was sold by the developer/publisher via mail order only. In 1997/98, CYBERSPHERE was also sold as part of an obscure compilation by small German PD company Nordlicht, which included its sequel CYBERSPHERE PLUS.
[4] Game supports PAL/NTSC screenmodes (runs slightly slower in PAL mode) and a quit back to WB option.
[5] CYBERSPHERE (demos) are available for download on Aminet as follows:
- CYBERSPHERE (demo #1) (dir: game/demo/Cybersphere.lha) - CYBERSPHERE (demo #2) (dir: game/demo/Cybersphere_Demo2.lha)
Min. Requirements (demo): 512K ram, mouse.
[6] ***CYBERSPHERE (full release)*** has been deemed freeware by coder Clay Hellman and is available for download from these sources:
- CYBERSPHERE (full release) [Source: EAB FTP site] - CYBERSPHERE (full release) [Source: EAB FTP mirror site] - CYBERSPHERE (full release) [Source: Internet Archive] |
|