[1] Game design by Craig Howard. Main code by Will Bell; artificial intelligence (AI) & graphics by Simon Leggett and Craig Howard.
[2] Designed as a top-down/isometric racing car game featuring formula one cars and real tracks, THE BIG END was scheduled for release at Easter 1995. Initially, the game was due to appear on AGA and CD32 machines, with a cut-down A500 version to possibly follow later.
[3] The game was previewed as THE BIG ENGINE (pre-release name) in
Amiga CD32 Gamer (Issue 5, Oct 94, p12) [see
HERE].