ECS no. 1
ECS no. 2

First Samurai, The

General info

Amiga Original

Relationships

WHDLoad

2021-07-18

Stats

10,895

Conversions

Apple iPhone/iPad/iPod Touch (iOS)
Atari ST/E
Commodore C64/128
Nintendo SNES (Super Famicom)
PC (DOS)

ECS / OCS

Version info

No
Max 1, Sim 1

Features

Credits

Lead programmer
Map editor
System utilities
Lead graphics
Additional graphics
Music & SFX
Title music
Additional design
Concept, Game design
Concept, Game design
Additional design
Concept, Game design
Additional design

Hard Disk Installer

No

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1991
First Samurai, The
Commercial
Full Price
Worldwide
English
English, French, German
2
One version is common, at least one other version is rare
1994
First Samurai, The
Commercial
Budget
Worldwide
English
English, French, German
2
One version is common, at least one other version is rare

Notes

[1] Min. Requirements: 512k ram
Recommended: 1MB ram (for enhanced features incl. in-game music and extra sound FX)

[2a] Distributed in Germany by Rushware and in Italy by Leader.

[2b] Distributed in France by Ubi Soft

[3] Game features support for storing game positions (i.e. via personalized access codes).


TRIVIA: [1] Mev Dinc, one of the head-honchos at Vivid Image Design, cheekily coined the game name FIRST SAMURAI to parody System 3'sTHE LAST NINJA. Of course, it is no big secret that he and his partners in crime (Hugh Riley and John Twiddy) at Vivid Image had previously worked on the 8-bit versions of LAST NINJA 2 at System 3 before going it alone as a development team. [Source: CU Amiga preview, Jan 91, p36; Commodore Format Archive interview (circa 2018)]

[2] FIRST SAMURAI was the first 16-bit game that coder Raffaele Cecco ever worked on, following his stellar 8-bit work in developing game classics for the Spectrum and Amstrad. [Sources: The One preview, Issue 27 (Dec 90), pp165-166]

Conversion Notes

PC versions: VGA

N.B. Originally planned for release on the C64GS, the game was adapted for standard C64 release due to the console's commercial failure resulting from C='s poor support.

Screen info

ECS / OCS
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Box: ECS / OCS
Box scan ECS no. 1

UK Release (front)

Box scan ECS no. 2

UK Release (back)

Box scan ECS no. 3

German Release (front)

Box scan ECS no. 4

German Release (back)

Box scan ECS no. 5

Budget Release (front)

Box scan ECS no. 6

Budget Release (back)

Disk: ECS / OCS
Disk scan ECS no. 1

UK/French/German Release

Disk scan ECS no. 2

German Release (alt)

Disk scan ECS no. 3

Compilation Disk

Disk scan ECS no. 4

Budget Release (alt)

Misc: ECS / OCS
ECS no. 1

Game Poster

ECS no. 2

Game Flyer (English/German/French)

ECS no. 3

Protection Code Sheet

ECS no. 4

UK Pre-release Advert (Amiga Format, Issue 27, 10/1991, Page 64)

ECS no. 5

Italian Advert

ECS no. 6

German Advert (Amiga Joker 12/1991, Page 128)

ECS no. 7

French Advert

Manual info

ECS / OCS
ECS no. 1

Manual (English/French/German) [UK Release]

ECS no. 2

Instructions (English/French/German) [German Release]

ECS / OCS

Pause game then type “DIPUTS”. Pressing the number keys now lets you teleport around the level. When you load up disk one and the word {GOONIES} appears, hold down one of these mystical keys for various effects:

 

‘F1’________Infinite energy and infinite weapons.

‘F2’_____________________________Infinite energy.

‘F3’______________________________Infinite lives.

If this cheat should fail try typing this one in instead! While playing the game, hit the pause button and type in “DIPUTS”. Now you should be able to press any number key to teleport to different stages throughout the current level.

Apple iPhone/iPad/iPod Touch (iOS)
No conversion screens found.
Atari ST/E
Conversion Atari ST/E

Conversion Atari ST/E

Commodore C64/128
Conversion Commodore C64/128

Conversion Commodore C64/128

Nintendo SNES (Super Famicom)
Conversion Nintendo SNES (Super Famicom)

This conversion features differences in level design.

Conversion Nintendo SNES (Super Famicom)

PC (DOS)
Conversion PC (DOS)

Conversion PC (DOS)

Map info

ECS / OCS
ECS no. 1

Levels 1 to 4 of 10

ECS no. 2

Level 5 of 10

ECS no. 3

Levels 6 to 8 of 10

ECS no. 4

Levels 9 to 10 of 10

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
ACE: Advanced Computer Entertainment
ACE 52 (Jan 1992)
895/1000
Jim Douglas
6
Amiga Action
28 (Jan 1992)
94%
Peter Lee
2
Amiga Computing
44 (Jan 1992)
94%
Jonathan Maddock
2
Amiga Force
5 (May 1993)
89%
James Price
Roundup
1
Amiga Format
29 (Dec 1991)
91%
Trenton Webb
3
Amiga Joker
Jan 1992
82%
Carsten Borgmeier
1
Amiga Joker
Apr 1994
Joachim Nettelbeck
Re-release
1
Amiga Magazine (It)
29 (Dec 1991)
0
Amiga Mania
Jun 1992
90%
Ashley Cotter-Cairns
1
Amiga Power
8 (Dec 1991)
91%
Stuart Campbell
3
CU Amiga
Dec 1991
91%
Rik Haynes
2
Games-X
31 (Nov 1991)
5/5
Brian Sharp
2
Génération 4
38 (Nov 1991)
95%
Didier Latil
0
Joystick
21 (Nov 1991)
94%
Seb
0
Svenska Hemdatornytt
No 1 (Jan 1992)
89.6%
Derek dela Fuente
0
The One
39 (Dec 1991)
89%
Paul Presley
2
Zero
26 (Dec 1991)
92%
David McCandless
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Action
21 (Jun 1991)
Preview
0
Amiga Action
26 (Nov 1991)
Preview
1
CU Amiga
Jan 1991
Preview (in-depth)
1
Génération 4
37 (Oct 1991)
Preview
0
The One
27 (Dec 1990)
Kati Hamza
Preview (in-depth)
0
Zero
24 (Oct 1991)
David Wilson
Preview (in-depth)
1

ECS / OCS

Lore Score: 90%

Your Score:

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