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PacMan '96
AGA/AmigaNG PPC–AmigaPPC (AmigaOS 4)/ECS/OCS/RTG
PacMan '96 - Double Barrel Screenshot
Information Review Manual Cheatcode 1 weblink
70 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release1996LicenseGiftware
Number of disks (or CD)1Publisher
Number max of players2Budget publisher
Simultaneous max players1DeveloperAlcatraz (Austria)
LanguageEnglish
ArtistsCoder : Andreas Oberdorfer (Andy Oberdorfer, Poseidon)
Coder : Jürgen Schober
Graphician : Andreas Oberdorfer (Andy Oberdorfer, Poseidon)
Graphician : Christopher Dissauer (Quedex)
Graphician : Thomas Kutschera
Musician : Andreas Oberdorfer (Andy Oberdorfer, Poseidon)
Musician : Hawk/Atomic
Misc : Andreas Oberdorfer (Andy Oberdorfer, Poseidon)
Misc : Michael Gehmair
Language in manualEnglish
German
HardwareAGA
AmigaNG PPC–AmigaPPC (AmigaOS 4)
ECS
OCS
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Unpack PACMAN '96 (HD) OR drag PacMan96 drawer from disk to HD

- ~650k-1MB HD space is needed

Genre
CategoryMaze Game
SubcategoryMaze Game - Collect & Avoid
Dimension2D
QuickmatchGame Controller - Joypad (not CD32-specific)
QuickmatchPac-Man
ScrolltypeSingle Screen
ViewpointTop Down
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 2316 - Last update: 7th January 2021
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

[1] Game design by Andreas Oberdorfer; level design by Michael Gehmair. 68K Coding by Andreas Oberdorfer; RTG support (68K/OS4) & AmigaOS4 port by Jürgen Schober. Graphics by Andreas Oberdorfer; high score image by Christopher Dissauer; fruits, animation & scanning by Thomas Kutschera. Music by Andreas Oberdorfer; popman.mod based on an original composition (popcorn.mod) by Hawk/Atomic in 1988.

[2] Min. Requirements: 68020 CPU, KS 2.x, approx. 1MB ram (~400k chipram + ~500k fastram).
Recommended: AGA/graphics card (for enhanced features incl. 256 colour screens and WB window gameplay).

[3] Game includes a built-in level editor allowing players to create their own levels (or modify existing levels), and features full multitasking (memory permitting), joystick/joypad/keyboard support and WB window gameplay (256 colours only).

[4] PACMAN '96 (extra levels) are available for download from these sources: 

- PACMAN '96 (extra levels/view anims) (dir: /game/data/pm96vanims.lha) [Source: Aminet]
- PACMAN '96 (extra levels by Mr Dog) [Source: Aminet, courtesy of the Internet Archive]

[5] PACMAN '96 [AmigaOS4] was ported by co-author Jürgen Schober in 2005/06, and is available for download HERE. [Source: OS4 Depot]

[6] ***PACMAN '96 (full PD release)*** is available for download from these sources:

- PACMAN '96 (ADF disk version) [68K] [Source: EAB FTP site]
- PACMAN '96 (ADF disk version) [68K] [Source: EAB FTP mirror site]
PACMAN '96 (ADF disk version[68K] [Source: Internet Archive]
PACMAN '96 (ADF disk version[68K] [Source: PlanetEmu]
PACMAN '96 (ADF disk version[68K] [Source: Amiga Emulation Universe]
PACMAN '96 (HD version) [68K/AmigaOS4] [Source: OS4 Depot]
PACMAN '96 (HD version) [68K/AmigaOS4] (dir: /game/jump/PacMan05.lha) [Source: Aminet]


Last known releases:

- V1.0 (24-Dec-96) [68K]
- V1.0.6 (26-Feb-06) [AmigaOS4]


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