[1] Game storyline by Chris Mair. Coding by Michael Krehan; game engine by John Hendrikx. Graphics by Zak Jarvis and Steve Bara. Level editing by Rowan Crawford.
[2] Min. Requirements: 1MB ram (preferably fastram), KS 2.x/KS3.x, 68020 CPU or better, at least 250k of (free) disk space after HD installation.
Recommended: 68030 CPU or better, fastram.
[3] The released demo of SHADE utilises the TextDemo V5.7 game engine.
[4] More about the development of the unreleased SHADE is available in a 2010 interview with the coders HERE. [Source: Amiga Games that Weren't (aGTW)].
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