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Powerplay: The Game Of The Gods
also known as Powerplay: Das Spiel Der Götter also known as Powerplay: Le Jeu Des Dieux
Powerplay: The Game Of The Gods - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
14 screenshots Boxscan 2 diskscans 1 miscshot Conversion Gamemap
Year of the first release1987LicenseCommercial
Number of disks (or CD)1PublisherArcana - Rest of the World
Number max of players4Budget publisher
Simultaneous max players1DeveloperArcana
ArtistsCoder : Ka-Chun Tsang
Coder : Maxwell K. Taylor
Coder : Nick Tuckett (Nick Byron)
Graphician : Ian G. Harling
Musician : Martin Day (Spiny Norman)
Misc : Adrian Stephens
Misc : David Booth
Misc : Lee Boyce
Misc : Maxwell K. Taylor
Misc : Paul Holmes (II)
Language in manualEnglish
Amiga original gameno
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installunknownHD notes
SubcategoryGames - Quiz
ThemeEducational - General Knowledge
ThemeEducational - Geography
ThemeEducational - History
ThemeEducational - Science & Technology
ThemeEducational - Sports & Leisure
ThemeGames - Board - Trivial Pursuit
ThemeMythological - Greek
ViewpointTop Down
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Atari ST/E
BBC Micro/Electron (Acorn)
Commodore C64/128
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
Conversion notes

Based on 1986 Arcana 8-bit (BBC, C64/128, Amstrad) release; Amiga conversion ported from 1987 Arcana Atari ST release.

N.B. BBC version was released on disk only.

Classic compilation
Relationshipis a precursor to Powerplay: Das Spiel Der Götter (Enhanced)
is a precursor to Powerplay: El Juego De Los Dioses (Enhanced)
is a precursor to Powerplay: Le Jeu Des Dieux (Enhanced)
is a precursor to Powerplay: The Game Of The Gods (Enhanced)
Page views: 855 - Last update: 14th September 2015
Rarity: Rare RareRareRare

[1] Game design by Max Taylor, Paul Holmes and Lee Boyce based on an original idea by Adrian Stephens. Coding by Max Taylor, Ka‑Chun Tsang and Nick Tuckett (aka Nick Byron). Graphics by Ian Harling. Sampled sound FX by Spiny Norman. English questions written by Max Taylor and David Booth.

[2] Published 7-8 months before the release of an upgraded Amiga-specific version of the game, POWERPLAY was essentially a straight Atari ST port. [Source: The Games Machine preview (Issue 9, Aug '88, p14), courtesy of the Amiga Magazine Rack]

[3] POWERPLAY differs from the Amiga-specific version POWERPLAY (ENHANCED) as follows:

- 16 colour low-res graphics (vs 32 colour low-res graphics in the enhanced version)
- Text only titlescreen and game credits
- No hand-drawn portraits of the 21 game characters in-game
- Less detailed backgrounds on the main game screen and in the challenge sections
- One extra challenge section (but more poorly animated challenge sections overall)
- Less sound
- The inclusion of a question compiler utility, accessible from the main menu after booting, which allows players to generate their own sets of questions for the game (removed from the enhanced version)
- DOS disk format (vs NDOS in the enhanced version)
- Colour manual (vs B&W manual included with the enhanced release)

[4] In 1988, publisher Arcana offered customers who purchased POWERPLAY a free upgrade to POWERPLAY (ENHANCED) if they returned their game disk. In return, customers received the free upgrade accompanied by a letter personally inviting them to provide feedback on the enhanced Amiga-specific version of the game (see HERE).

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