[1] This game was set to be Palace's first 16-bit shoot'em-up. It was to include 8 horizontally-scrolling levels interspersed with strategy-based sections.
[2] Previewed in CU Amiga (Apr 91, pp38-39). Additionally a full review appeared in several magazines including:
- CU Amiga (July 92, p57)
- Amiga Power (Issue 15/July 92, pp52-53)
- The One Amiga (Issue 45/Jun 92, p51)
- Amiga Format (Issue 37/Aug 92, p94)
- Amiga Joker (Issue 7/92, p76)
- PowerPlay (Issue 7/92, p110)
No manuals found.
No cheats found.