Advanced Search

James Pond: Underwater Agent
alias Guppie [Prerelease name]
James Pond: Underwater Agent - Double Barrel Screenshot
Information 27 reviews 2 manuals Cheatcode 6 weblinks
40 screenshots 6 boxscans 2 diskscans 3 miscshots 2 conversions 2 gamemaps
Year of the first release1990LicenseCommercial
Number of disks (or CD)1PublisherMillennium - Worldwide
Number max of players1Budget publisherGBH (Gremlin) - Worldwide
Simultaneous max players1DeveloperVectordean
ArtistsCoder : Chris Sorrell
Graphician : Chris Sorrell
Musician : Chris Sorrell
Musician : Richard Joseph
Misc : Chris Sorrell
Misc : Nick Kenealy
Misc : Steve Bak
Misc : Tony Beckwith
Language in manualEnglish
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2020-08-31 17:07:39
HD installnoHD notes
SubcategoryPlatform - Jumper
ScrolltypeScrolling - Multi-directional
ThemeAnimal World - Fish
ThemeDisaster - Terrorism / Terrorist Plot
ThemeFantasy - Nonsense World
Conversion hardwareAcorn Archimedes
Atari ST/E
Sega Mega Drive/Genesis
Conversion notes
Classic compilationChart Attack
Collectors, Les
Relationshipis a precursor to James Pond 2: Codename RoboCod
is a precursor to James Pond 2: Codename RoboCod
is a precursor to James Pond 3: Operation Starfi5h
Page views: 7942 - Last update: 2nd January 2021
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game design by Chris Sorrell and game ideas by Tony Beckwith. Coding & graphics by Chris Sorrell; programming/technical support by Steve Bak; and map designs by Nick Kenealy. Music by Richard Joseph and sound FX by Chris Sorrell and Richard Joseph.

[2] Two editions of JAMES POND with different memory requirements were commercially released: (a) standard 512k and (b) enhanced 1MB limited edition.

The only tangible difference between the two releases is that the enhanced 1MB limited edition detects extra memory and, consequently, displays an extra animation (i.e. a shark fin on the first screen displayed) in the intro sequence. Reportedly, disk loading after the game has booted to the main menu screen has been reduced also.

[3] Distributed by Leader in Italy and United Software in Germany.

TRIVIA: As well as being inspired by Japanese games, JAMES POND pays tribute to EA's platform game FLOOD. The secret agent and Bluebeard ghost which follow Pond around mimic the ghost in FLOOD and leeches the main character's energy. Similarly, mushrooms mimic transporters in said game and even one of the intro screens has a Quiffy look-a-like staring out at you. Reportedly, FLOOD was one of coder Chris Sorrell's favourite games at the time.

Coded by RCK of - Content © 1998-2023 HOL TEAM - Online amiga database © 2002-2023 HOL TEAM - Gen. in 0.02s