Notes: | [1] Game design by Chris Sorrell and game ideas by Tony Beckwith. Coding & graphics by Chris Sorrell; programming/technical support by Steve Bak; and map designs by Nick Kenealy. Music by Richard Joseph and sound FX by Chris Sorrell and Richard Joseph.
[2] Two editions of JAMES POND with different memory requirements were commercially released: (a) standard 512k and (b) enhanced 1MB limited edition.
The only tangible difference between the two releases is that the enhanced 1MB limited edition detects extra memory and, consequently, displays an extra animation (i.e. a shark fin on the first screen displayed) in the intro sequence. Reportedly, disk loading after the game has booted to the main menu screen has been reduced also.
[3] Distributed by Leader in Italy and United Software in Germany.
TRIVIA: As well as being inspired by Japanese games, JAMES POND pays tribute to EA's platform game FLOOD. The secret agent and Bluebeard ghost which follow Pond around mimic the ghost in FLOOD and leeches the main character's energy. Similarly, mushrooms mimic transporters in said game and even one of the intro screens has a Quiffy look-a-like staring out at you. Reportedly, FLOOD was one of coder Chris Sorrell's favourite games at the time. |
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