AGA no. 1
AGA no. 2

Napalm: The Crimson Crisis

Diversia [Prerelease name]

General info

Amiga Original

Relationships

WHDLoad

No WHDLoad installer.

Stats

12,818

Conversions

AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG

Hard Disk Installer

Yes

- HD installation is required to play the game.

- At least 20MB HD space is required.

- Original game CD must be inserted for HD gameplay.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1999
Napalm: The Crimson Crisis
AKA Diversia
Commercial
Full Price
Worldwide
Czech, English, Polish
English
1
One version is common, at least one other version is rare

Notes

[1] Game written in 68K assembly language. Game design by Radoslav Maruša and Steve Pavelka. Coding by Radoslav Maruša. Graphics by Richard Max and Steve Pavelka. Music by Martin Demsky.

[2] Min. Specs (low resolution): 68020 CPU, 16MB fastram, 2x CDROM, 20MB HD space.
Min. Recommended (low resolution): 68030 CPU, 16MB fastram, 2x CDROM, 20MB HD space.
Recommended (high resolution): 68060 CPU, 32MB fastram, gfx card, 2x CDROM, enabled CD music, HD.

[3] NAPALM is a real-time strategy (RTS) game developed predominantly by Slovakian coding team Ablaze Entertainment under the pre-release title DIVERSIA. When the game was signed up for publication by PXL in 1998, development was taken over by clickBOOM who, by all accounts, largely put the finishing touches on the game.

[4] Game was specifically written in 68K ASM for purposes of achieving optimal performance on the Amiga, and may only be played from HD following installation (albeit with game CD inserted).

[5] Game features mouse/mouse-keyboard control, 20 CDDA tracks (Paula support only), savegame support, 2-player serial/null modem gameplay (players must have the same game version installed), multitasking (memory permitting), and a quit back to WB option. Although promised, support for sound cards and TCP/IP gameplay was never implemented by clickBOOM.

[6] NAPALM V1.1(demo) is available for download or may be accessed from these sources:

NAPALM V1.1(demo) (dir: /game/demo/napalm_1.1.lha) [Source: Aminet]
NAPALM V1.1(demo) [Source: Amiga Future]
- NIGHTLONG (commercial game)
- Amiga Format AFCD33 (Issue 117, Dec 98)
- Amiga Format AFCD38 (Issue 122, Apr 99)

Additionally, an older NAPALM V1.0 (demo) may be accessed from these sources:

- CU Amiga CUCD27 (Oct 98)
- Amiga Format AFCD32 (Issue 116, Nov 98)

[7] NAPALM V1.1, the initial game release, exhibited a number of problems in gameplay (e.g. the AI of allied units compelled them to fire at attacking units automatically, thus ignoring orders to attack more distant targets) and other system bugs (e.g. crashes on exiting the game; no CDDA with device names that start with a number, such as 1230scsi.device).

NAPALM OFFICIAL PATCH (68K)
Four patches were released by clickBOOM. NAPALM Patch V1.4 (68K) was the final one and it delivered numerous bugfixes/enhancements.

NAPALM UNOFFICIAL PATCH (68K)
An unofficial 68K patch for those who cannot launch the game using the Napalm_Boot icon is available on AminetHERE
(dir: /game/patch/NewNapalmBoot.lha).

NAPALM UNOFFICIAL PATCH V0.1.3 (AmigaOS4)
An unofficial AmigaOS4 patch is also available at the OS4DepotHERE.
The original NAPALM CD and NAPALM Patch V1.4 (68K) are also required for installation under AmigaOS4.

NAPALM UNOFFICIAL PATCH V1.36 (MorphOS)
Finally, an unofficial MorphOS patch is available at hPage.comHERE.
The original NAPALM CD must also be inserted for gameplay under MorphOS.

[8] Several goodies for NAPALM enthusiasts, previously supplied online by clickBOOM, are available for download below:

- NAPALM (Manual Addendum): Contains additional material not included in the original printed manual.
- NAPALM (Official FAQ)
- NAPALM (Official Cheats)

- NAPALM (Military Ranks): Lists ranks after a successful mission.
- NAPALM (Glossary of Military Terms): Defines military terms that may be encountered in the game.

[9] A number of other goodies for NAPALM enthusiasts are also available for download on Aminet including:

- NAPALM (Players Guide - English) (dir: /game/hint/napalm_hints.lha)
- NAPALM (Mission Saved Games)
- NAPALM (Unit Data Sets for 2 Players) (dir: /game/data/NewNAPALM_Unit.lha)
- NAPALM (Polish/Czech Locales)

ADDITIONALLY
:

- NAPALM (Polish Instructions) can be viewed HERE.
- NAPALM (Polish Hints & Tips) are available HERE. [Source: Polski Portal Amigowy (PPA)].

[10] clickBOOM's announced NAPALM MISSION DISK and sequel N2: EUROBURN were never released. The only evidence of the sequel's Amiga development is the N2 titlescreen contained on the NIGHTLONG (commercial game CD) [see HERE]. It's quite likely, however, that the Amiga assets of any work completed was repurposed for the PC release of STATE OF WAR written by Cypron Studios (formerly Ablaze Entertainment) in 2001.


Known releases:

- NAPALM V1.1 (20-Jan-99), V1.2 (03-Mar-99), V1.3 (05-Apr-99), V1.35 (20-May-99), V1.4 (10-Oct-99) [68K Amiga] [download HERE]
- NAPALM V1.4β / V0.1.3 (10-Oct-99 / 06-Dec-11) [AmigaOS4] [download HERE]
- NAPALM V1.4 / V1.36 (10-Oct-99 / 2010) [MorphOS][download HERE]

Conversion Notes

N.B. Despite PC/Macintosh conversions being planned, they were never coded or released (see HERE).

AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG
Screenshot AGA no. 3

320x256, 256 colours AGA

Screenshot AGA no. 4

Screenshot AGA no. 5

Screenshot AGA no. 6

Screenshot AGA no. 7

Screenshot AGA no. 8

Screenshot AGA no. 9

Screenshot AGA no. 10

Screenshot AGA no. 11

640x512, 256 colours AGA

Screenshot AGA no. 12

Screenshot AGA no. 13

Screenshot AGA no. 14

Screenshot AGA no. 15

640x480, 256 colours AGA

Screenshot AGA no. 16

Screenshot AGA no. 17

Screenshot AGA no. 18

Screenshot AGA no. 19

Screenshot AGA no. 20

Screenshot AGA no. 21

Screenshot AGA no. 22

Screenshot AGA no. 23

Screenshot AGA no. 24

Screenshot AGA no. 25

320x256, 8-bit RTG

Screenshot AGA no. 26

Screenshot AGA no. 27

Screenshot AGA no. 28

Screenshot AGA no. 29

Screenshot AGA no. 30

Screenshot AGA no. 31

320x240, 8-bit RTG

Screenshot AGA no. 32

Screenshot AGA no. 33

320x240, 16-bit RTG

Screenshot AGA no. 34

Screenshot AGA no. 35

640x480, 16-bit RTG

Screenshot AGA no. 36

Screenshot AGA no. 37

Screenshot AGA no. 38

Screenshot AGA no. 39

Screenshot AGA no. 40

Screenshot AGA no. 41

Screenshot AGA no. 42

Screenshot AGA no. 43

Screenshot AGA no. 44

Screenshot AGA no. 45

Screenshot AGA no. 46

Screenshot AGA no. 47

Screenshot AGA no. 48

Box: AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG
Box scan AGA no. 1

Box scan AGA no. 2

Disk: AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG
Disk scan AGA no. 1

Misc: AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG
AGA no. 1

Online Advert

AGA no. 2

N2: EUROBURN (titlescreen) [announced sequel]

AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG
AGA no. 1

Manual (English)

AGA no. 2

Manual Addendum (Online) [converted from HTML]

AGA no. 3

Official FAQ [converted from HTML]

AGA no. 4

Glossary of Military Terms [converted from HTML]

AGA no. 5

List of Military Ranks [converted from HTML]

AGA no. 6

Official Cheats [converted from HTML]

AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG

NAPALM (Official Cheats) supplied by clickBOOM are available for download HERE.

[Source: clickBOOM (old website), courtesy of the Internet Archive]


--------------------



Press ‘T’ during the game to bring up the text prompt, then enter

“6WARFOGY” to remove the Fog of War.

Also, press ‘T’ during the game and enter “5TICKING”.

Finally, press ‘T’ during the game and enter “2DECADES”.

 

After destroying an empty oil tower via the ‘K’ key (LMB & RMB) send

an oil driller quickly to that oil source and build a new tower on it.

Now you can take 3-4 tankers of oil to gain some extra credits. That

can be done twice before the source is empty.

 

If you have a group of different units, you should press the ‘CTRL’

key while selecting their destination in enemy territory to adjust the

speed of all units of the group automatically. This means that no

unit will be faster than the slowest of them!

 

The manual contains some wrong information. Here is what it should say:

 

Humans

The following units will be produced in Special Factories, not in the

Aerospace Center:

 

- Sioux (Tech Level 1)

- Chayenne (Tech Level 2)

- Transporter (Tech Level 3)

 

Robots

The following units will be produced in the Antigrav Factory, not in

the Cosmic Center:

 

- Antigrav (Tech Level 1)

- Giant Antigrav (Tech Level 2)

 

Pictures of defense tower WS01 and WS02 are mixed up.

 

Humans and Robots

It is NOT possible to build near the tunnel exit. They are not part

of the base.

Conversion info

Map info

AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
122 (Apr 1999)
90%
Ben Vost
0
Amiga Magazyn
Apr 1999
Filip Mirowski
3

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
110 (May 1998)
Preview
2
Amiga Format
111 (Jun 1998)
Andy Smith
Preview
0
Amiga Format
117 (Dec 1998)
Nick Veitch
Preview
1

AGA / AmigaCD / AmigaNG PPC–AmigaPPC (AmigaOS 4) / Pegasos–Sam460–AmigaPPC (MorphOS) / RTG

Lore Score: n/a

Your Score:

User
Date
Comment