Notes: | [1] Licensed game based on William Gibson's 1984 award-winning, seminal cyberpunk novel "Neuromancer".
[2] Game design by Bruce Balfour, Michael A. Stackpole, Brian Fargo and Troy A. Miles. Amiga coding by Robert Lamb. Graphics by Charles H. H. Weidman III. Original soundtrack by DEVO; music/sound FX by Kurt Heiden and Dave Warhol.
[3] Game published in Europe by Electronic Arts under license from Interplay.
TRIVIA: The NEUROMANCER game soundtrack is a digitised version of Devo's "Some Things Never Change", composed by keyboard player Mark Mothersbaugh and taken from their 1988 album "Total Devo". It was originally written for a Neuromancer movie by Cabana Boy Productions that was never released (see movie promo HERE).
The late Dr. Timothy Leary, a controversial American psychologist and proponent of LSD-assisted psychotherapy, had acquired the gaming rights from the Neuromancer movie producers with the intention to produce a game with Electronic Arts. According to a U.S. episode of Beyond 2000, original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3D rendered movie of the events the player went through. Well beyond the reach of home computer capabilities in the late 1980s, plans for the game unsurpisingly fell through with Electronic Arts and then Activision.
Meanwhile Brian Fargo and Troy Miles at Interplay had begun designing a game intended to capture the essence of the cyberpunk genre, on the back of Fargo's friendship with Timothy Leary. When plans for a NEUROMANCER game fell through with Activision, Interplay asked them for the rights. Getting Activision, the Neuromancer movie producers and Timothy Leary to agree to a deal would prove a little tricky, but they got the job done, and as they say, the rest is history........ |
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